XREIGN Wants to Turn Human Behavior Into AI Training Data
A crypto-adjacent project pitches gamified decision-making as a pipeline for behavioral datasets, framing the human as raw material: People → Behaviour → Data → AI → Prediction.
A project called XREIGN is pitching an unusual data model: harvesting human behavior itself as AI training material. As described by @nhunghuytam, its "Signal Lab" collects behavioral data through gamified choices, with an explicit pipeline of "People → Behaviour → Data → AI → Prediction."
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